ThePeasant

Age/Gender: n/a, Male

Newgrounds Stats

Sign-Up Date:
8/30/07

Level: 8
Aura: Neutral

Rank: Civilian
Blams: 1
Saves: 19
Rank #: 121,307

Whistle Status: Normal

Exp. Points: 660 / 710
Exp. Rank #: 57,649
Voting Pow.: 5.05 votes

BBS Posts: 451 (0.52 per day)
Flash Reviews: 58
Music Reviews: 6
Trophies: 0
Stickers: 0

All Flash Reviews

58 Reviews | 13 w/ Responses

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Score: 6
Storm 1.1

"waaaay too easy"

submission: Storm 1.1
date: November 22, 2007

by the end of the game I had the map filled with the highest level tower

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Score: 10
BaffleBees

"Nice,"

submission: BaffleBees
date: November 21, 2007

I found the game simple to play and just barely enough challenge to keep me interested. I'm going to your site to find some harder ones though - I beat this one too quickly.

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Score: 9
Pilgrim Attack

"Ahhh!"

submission: Pilgrim Attack
date: November 15, 2007

They all have the taint of JC - they can walk on water!

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Score: 5
Floating Shooter

"Meh"

submission: Floating Shooter
date: November 12, 2007

At first I thought it was cool, but then I found two problems.

1) I could just get stuck in a corner and be invincible
2) asteroids would sometimes spawn on me.

I suggest you make a round playing field so there are no corners to cheat with and make a 'no spawn zone' around the player.

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Score: 8
Star Magic

"nice,"

submission: Star Magic
date: November 6, 2007

you lose points for originality, but this is a very smoothly made game, very nice.

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Score: 10
ALIENS the Board Game

"Awesome!"

date: November 4, 2007

A comment though...
explosions... I don't know how big they are so I don't know how to watch out for my guys dying as a result of them. Could you make an indicator for that?

November 5, 2007

Author's Response:

Marines are injured up to 6 squares away from the target square. Also the grenade might deviate one square (about a 30% chance). So to be absolutely safe, keep your marines 8 squares away.

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Score: 5
Space Shooter Ver 0.1

"Comments:"

date: October 30, 2007

Firstly, what I like:
-The stars are pretty.
-The graphics (though unoriginal) are nice
-The concept is classic.

Secondly, what I don't like:
-The enemies have scripted movement. It feels weird and unnatural, the way they move... zigging and zagging... maybe change it up a bit or have them wander randomly instead of just back and forth.
-As one of the apt reviewers wrote, it feels like dragging a ship through honey. Speed EVERYTHING up by like 2x. That should do the trick.
-I notice that the player's ship is encased in a black box. It could use a transparency. If I get to close to a star, it disappears into the background and the squareness is also apparent if I get too close to an enemy when it blows up.
-PLEASE add 'wasd' controls as well. I never understood why game designers don't think of this more often...

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Score: 3
Suzi Says

"bleh"

submission: Suzi Says
date: October 30, 2007

I'm sure it would be more interesting if I knew who Suzy was... I like gadgets too though, means we have something in common! Wonder if she's single...

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Score: 8
13 Halloween Tips -Tip 12

"Cute"

date: October 30, 2007

I like it... short and simple, and funny. Funny is good.

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Score: 10
Thamesis - Episode 6

"cool..."

date: October 30, 2007

First time I saw your series... looking forward to more of The Mrs

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Page: [ 1 | 2 | 3 | 4 | 5 | 6 ]