Age/Gender: n/a, Male
Newgrounds Stats
Whistle Status: Normal
Exp. Points: 660 / 710
Exp. Rank #: 56,476
Voting Pow.: 5.05 votes
BBS Posts: 445 (0.56 per day)
Flash Reviews: 57
Music Reviews: 6
Trophies: 0
Stickers: 0
All Flash Reviews
57 Reviews | 12 w/ Responses
Couple things... AI sucks, way too many enemies on screen at once... and the gun jam thing gets annoying... i think it'd be better if you blink for a shorter period of time and your gun doesn't jam... myopinion...
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Clever and unique gameplay with quite a few conceivable strategies to it. Only two problems I can see:
1) Can't edit your deck
2) It costs money
So... lose two points for those. Other than that, great game!
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And when the villain sacrificed himself for you at the end... i almost cried... truly an engaging and emotional masterpiece!
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Dude, this game is awesome. I mean, like, awesome! There's really nothing else to say about it... except maybe an option to skip the confirmation messages? Or like, if you shift+click it'll skip? Cus having to confirm everytime gets tedious. Other than that, AWESOME!
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The battle system was superb and the graphics were great! Only thing that it's missing is an RPG to go with.
Spend a bit of time writing a story line and work on a leveling system. Giving the players all those options right at the beginning is overwhelming. Give them one or two at first and have the rest gained by leveling.
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If only I didn't suck at it...
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I think the game concept was great and a lot of good ideas went into this game. Unfortunately, the controls felt awkward and the rope physics was wonky (it's a rope, not a bungy cord!)
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1) Concept has been done to death.
2) Poorly executed with lots of little problems everywhere, such as: Quality automatically resets in the middle of each level (I have a crappy computer and it stalls when it is higher than 'Low'; I have to reset the quality manually constantly), Experience carries over when the game is quit (so the next game is started with powerups); features, weapons and enemies are basic and uninteresting.
On the plus side, graphics are nice.
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I didn't like the 'poem' because it wasn't a poem at all... It was both freeform and lacked imagery. This was more like a personal letter than a poem.
Poetry needs, firstly, to paint a picture with words and touch hidden layers of the subconscious. It secondly needs to mirror the message with the meter. Rhythm and rhyme aren't arbitrary - when used properly they set the tone for your poetry and push the depth of your message further.
If you want to write poetry instead of floury prose, you need to learn how.
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it was a cool game idea, but there was a difficulty rating of -500 on this thing. No challenge whatsoever.
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